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Asset Package Work

  • Writer: John Miele
    John Miele
  • Aug 18, 2019
  • 1 min read

While interning at SkyTank Labs in Bloomfield, NJ I worked as part of a 4 person team to create a digital asset package for games. During this time I learned and worked with Modo Indie and Substance painter in order to complete my jobs. Work on the pack started in October 2018 after some Modo and Substance Painter crash courses. The work was officially was concluded in December 2018 with the packs' release in April 2019 to GumRoad.




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