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AKB-22 Mecha Model
3D model of Light Armor Mecha designed by twitter user AK_BAN22.

John Miele


Instogram - Sheng Lam
Finally the last piece is completed, Instogram! rendered out through substance painter due to the transparency issues in Modo, but now...

John Miele


Soundkloud - Sheng Lam
Soundkloud is completed, not too many problems ended up occuring with this one, all texturing went according to plan! Last on the line is...

John Miele


YooTube - Sheng Lam
YooTube is completed, with some odd problems with Modo I switched my rendering engine to Substance Painters iRay so that the transparency...

John Miele


Netflex - Sheng Lam
Netflex by Sheng Lam! The modeling was completed in modo with substance painter being used for texturing, lastly Photoshop for creating...

John Miele


Potify - Sheng Lam
Next Sheng Lam piece! The modeling was completed in modo with substance painter being used for texturing, lastly Photoshop for creating...

John Miele


Tweeter - Sheng Lam
Finished up Tweeter based off of concept art by Sheng Lam. Took a while due to a new computer being needed for the texturing process. But...

John Miele


Phasebook - Sheng Lam
Newest 3D work! Started the texturing phase on the Sheng Lam set of cyberpunk social medias. This is just the first of the set,...

John Miele


Unreal Engine Titanfall Movement
This personal project was created using a set of different tutorials that I strung together myself, using the knowledge I learned from...

John Miele


Mechanized Assault
Bloomfield College Capstone Project Mechanized Assault is my solo final college project. Planning and development was done over the...

John Miele


Drive Home
Global Game Jame Project Drive Home was a game created in 48 hours for the January 2019 Global Game Jam in Drive Home you use...

John Miele


Unity AI Nav-mesh Study
Bloomfield College Project During my curriculum at Bloomfield College I used a programming class assignment to look into a study Unity AI...

John Miele


Afros Never Die
Bloomfield College Project This project was created between January 2018 - May 2018 it was created in Unity 2D, the concept of the game...

John Miele


Custom Kriss Vector
This is my own modified Kriss Vector SMG, this is a gun that I’ve wanted to do for a while. Finally being able to make it with my own...

John Miele


Royal Enfield Continental GT
The Continental GT motorcycle model was created back in March 2017 for the Game School Online environment artist class. The original...

John Miele


Asset Package Work
While interning at SkyTank Labs in Bloomfield, NJ I worked as part of a 4 person team to create a digital asset package for games. During...

John Miele


Houdini Terrain
This terrain was created using procedural generation in Houdini. Using a combination of Nodes and code blocks I was able to create the...

John Miele


Glock 41 Pistol Model
Outside of my work in weapons for Mechanized Assault this Glock 41 model was created as my first attempt into high poly weapon modeling...

John Miele
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