top of page

Houdini Terrain

  • Writer: John Miele
    John Miele
  • Aug 18, 2019
  • 1 min read

This terrain was created using procedural generation in Houdini. Using a combination of Nodes and code blocks I was able to create the shifting colors and landscape holes for the water areas.


Comments


Commenting on this post isn't available anymore. Contact the site owner for more info.
bottom of page