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Royal Enfield Continental GT

  • Writer: John Miele
    John Miele
  • Aug 18, 2019
  • 1 min read

The Continental GT motorcycle model was created back in March 2017 for the Game School Online environment artist class. The original model was created to be rendered in Maya by Arnold. After learning Modo and Substance Painter I decided to go back to the model and re texture it. I imported it to Modo for UVing and then exported it to Substance Painter to texture it. This was a good lesson in UVing a model that was not meant for UVing in the first place.






You can find my model on SketchFab and ArtStation:

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