Unity AI Nav-mesh Study
- John Miele
- Aug 18, 2019
- 1 min read
Bloomfield College Project
During my curriculum at Bloomfield College I used a programming class assignment to look into a study Unity AI Nav-mesh capabilities. I created a small isometric project with 3D elements for polish. I looked into AI Agent profiles for different sizes, along with looking into carving systems so that AI can go around moving obstacles. This also gave me time to look into game work in an isometric environment.
More info on the project can be found on my Behance.
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