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HELLO WORLD.
I'M JOHN MIELE.

I always work to resolve my code by the 25th compi- Ok 26th compile.

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MY SKILL SET

PROGRAMMING SKILLS

Unity C#
C++
Unreal Engine Blueprints
Eclipse Java

3D MODELING SKILLS

Exceeding Expectations

Maya 2015-2019
Modo 12
Modo Indie
Substance Painter
Substance Alchemist
Cortex
Auto Desk MotionBuilder
Mixer Mega Scans

OTHER APTITUDES

Committed to Quality

Adobe Photoshop
Adobe Illustrator
DaVinci Resolve
Microsoft Office Suite

WORK

Challenges are just opportunities to find solutions.

Constantly challenging myself with every modeling and programming project. Keeping on top of upcoming development technology and what's getting popular. Always making sure to be at the top of my game with everything I do.

Programming
Art

Github Portfolio

Programming

I always keep moving towards improving my skill set. This has led me to pursue more knowledge in C++ and C#

. I've been learning closely with LinkedIn Learning Courses. Check out my GitHub for the applications I've created and are currently working on!

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Mechanized Assault RE: Operation Breakthrough

Programming and Modeling

Mechanized Assault is a dear project to me, being first prototyped in 2017 and getting a partial release in 2019. After launching Mechanized Assault in 2019 as a solo college Capstone project, I wanted to continue working on it until I had something I can truly be proud of. After many months of sharpening skills I was finally able to deep dive into creating my dream. This model is just the start of my project.

Global Game Jam 2019 - Drive Home

Programming

My Contributions:

  • Created a potentially infinite driving experience

  • Randomly generated player obstacles

  • Completed all systems in 48 hour working period

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Infinite Journey Submission

Modeling and Animation

Highlights

  • Completed within 1 month

  • Stayed within competition guidelines

  • Designed the full scene and directed a workflow

Doors 2

Programming and Modeling

Highlights

  • Created an infinite door opening experience.

  • Reworked the game structure from the ground up.

  • Infinitely expandable for doors and locks.

  • Simplistic workflow

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Plug Bot Adventures

Modeling

My Contributions

  • Constant readjustment of level assets to fit the aesthetic

  • Stayed ahead of modeling tasks leading to more open work.

  • Created a master material workflow in Unreal Engine 5 to allow for rapid texturing processes.

Mentorship with Mathew O.

Modeling

Highlights:

  • Learned techniques from a Senior Ubisoft Artist.

  • Quickly grasped baking details to decal format.

  • Learned a standard low to high poly workflow.

  • One of my first Unreal Engine projects

Motion Capture Project

Motion Capture and Modeling

Created as a final project for my Motion Capture class all the capturing, clean up, and compositing was done by me. The actor was a friend of mine from school. All capture and clean up work was done in Cortex and the compositing was done in Motion Builder.

Sheng Lam Social Medias

Modeling

Designed by artist Sheng Lam this is his set of cyberpunk/futuristic take on social media sites. Created using Modo then rendered out in a combination of Modo and Substance Painter, with compositing using Photoshop.

AKB - Light Mecha Unit

Modeling

Found on twitter and originally created by user @AK_BAN22 I loved the design so much I wanted to model it. That being said I also wanted to keep most of the edge lines from the sketch. After modeling this was my first project that I composited using Unreal Engine 4 and now I'll be doing more of that!

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WORK LINKS

You can find more of my work on these sites.

LET’S CHAT

9083091132

  • Facebook
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  • LinkedIn

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