GAME DEVELOPER | JOHN A. MIELE
(908) 309-1132
If you're looking for a game programmer who is fluent in 3D modeling disciplines, you've come to the right place.

MY SKILL SET
PROGRAMMING SKILLS
Unity C#
C++
Unreal Engine Blueprints
Eclipse Java
3D MODELING SKILLS
Exceeding Expectations
Maya 2015-2019
Modo 12
Modo Indie
Substance Painter
Substance Alchemist
Cortex
Auto Desk MotionBuilder
Mixer Mega Scans
OTHER APTITUDES
Committed to Quality
Adobe Photoshop
Adobe Illustrator
DaVinci Resolve
Microsoft Office Suite

Mechanized Assault RE: Operation Breakthrough
Programming and Modeling
Mechanized Assault is a dear project to me, being first prototyped in 2017 and getting a partial release in 2019. After launching Mechanized Assault in 2019 as a solo college Capstone project, I wanted to continue working on it until I had something I can truly be proud of. After many months of sharpening skills I was finally able to deep dive into creating my dream. This model is just the start of my project.

Motion Capture Project
Motion Capture and Modeling
Created as a final project for my Motion Capture class all the capturing, clean up, and compositing was done by me. The actor was a friend of mine from school. All capture and clean up work was done in Cortex and the compositing was done in Motion Builder.

AKB - Light Mecha Unit
Modeling
Found on twitter and originally created by user @AK_BAN22 I loved the design so much I wanted to model it. That being said I also wanted to keep most of the edge lines from the sketch. After modeling this was my first project that I composited using Unreal Engine 4 and now I'll be doing more of that!