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GAME DEVELOPER | JOHN A. MIELE
(908) 309-1132
If you're looking for a game programmer who is fluent in 3D modeling disciplines, you've come to the right place.
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Mechanized Assault - Unit 01
Unit 01 has taken many forms since its inception in 2017, going from just a head to a full mecha within a few months. I've been...

John Miele
Mar 13, 20221 min read


Infinite Journeys Submission
This project for Infinite Journeys was a fun challenge and helped to expand my skills. At first I was going to follow the template to a...

John Miele
Mar 4, 20221 min read


Mecha Companion Drone
I thought it would be cool to have a buddy/assistant drone for the mecha I've been making. Also answering the question of "How can a...

John Miele
Jun 15, 20201 min read


AKB-23 Heavy Armor Unit
Another mecha made from the designs of twitter user AK_BAN22. All done in Modo and Substance Painter, some of these pictures rendered in...

John Miele
Apr 14, 20201 min read


Prop set for Strike Force: International
Multiple props that have been created for Node Collective Development's upcoming game Strike Force International! It was a lot of fun to...

John Miele
Mar 9, 20201 min read


Strike Force International - 40mm Red Dot Sight
Created this 40mm sight for the upcoming game Strike Force International. Created using Modo and Substance Painter, based off of a TRUGLO...

John Miele
Feb 12, 20201 min read


Motion Capture Project
BLOOMFIELD COLLEGE PROJECT Created as a final project for my Motion Capture class all the capturing, clean up, and compositing was done...

John Miele
Jan 13, 20201 min read


Unreal Engine 4 Mech Project
After creating the model and doing my first Unreal implementation I decided to use the AKB-22 model to test me skills in Unreal Engine...

John Miele
Jan 11, 20201 min read


Mechanized Assault
Bloomfield College Capstone Project Mechanized Assault is my solo final college project. Planning and development was done over the...

John Miele
Jan 9, 20201 min read


Unreal Engine Titanfall Movement
This personal project was created using a set of different Unreal Engine tutorials that I strung together myself, using the knowledge I...

John Miele
Jan 9, 20201 min read


AKB-22 Mecha Model
Found on twitter and originally created by user @AK_BAN22 I loved the design so much I wanted to model it. That being said I also wanted...

John Miele
Jan 9, 20201 min read


Unity AI Nav-mesh Study
Bloomfield College Project During my curriculum at Bloomfield College I used a programming class assignment to look into a study Unity AI...

John Miele
Jan 8, 20201 min read


Global Game Jam 2019 - Drive Home
Drive Home was a game created in 48 hours for the January 2019 Global Game Jam in Drive Home you use rhythm style game controls to move...

John Miele
Jan 8, 20201 min read


Sheng Lam Social Media Set
Designed by artist Sheng Lam this is his set of cyberpunk/futuristic take on social media sites. created using Modo for modeling and...

John Miele
Jan 8, 20201 min read


Custom Kriss Vector SMG
This is my own modified Kriss Vector SMG, this is a gun that I’ve wanted to do for a while. Finally being able to make it with my own...

John Miele
Jan 8, 20201 min read


Afros Never Die
Bloomfield College Project This project was created between January 2018 - May 2018 it was created in Unity 2D, the concept of the game...

John Miele
Jan 7, 20201 min read


Royal Enfield Continental GT
This is a model that was originally created in Maya over 2 years ago with no intention of being textured. This project was a good lesson...

John Miele
Jan 7, 20201 min read


Houdini Landscape project
This terrain was created using procedural generation in Houdini. Using a combination of Nodes and code blocks I was able to create the...

John Miele
Jan 7, 20201 min read


Glock 41
Outside of my work in weapons for Mechanized Assault this Glock 41 model was created as my first attempt into high poly weapon modeling...

John Miele
Jan 7, 20201 min read


Large Mecha from Mech Revolution
This large mecha was created for the Sci-fi asset package from SkyTank labs I created. The modeling was completed in Modo and was...

John Miele
Jan 7, 20201 min read
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