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Royal Enfield Continental GT

  • Writer: John Miele
    John Miele
  • Jan 7, 2020
  • 1 min read

This is a model that was originally created in Maya over 2 years ago with no intention of being textured. This project was a good lesson in how to UV something that was not built properly or with UVing in mind. The original model was modeled in Maya, with UVing being done in Modo, lastly being textured in Substance Painter.




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